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Point-and-click for puzzling goose-bumps

Derelict spaceship. Check. Space. Check. That’s all the setup you need for good ole sci-fi horror

The one thing that Aliens, Event Horizon, Prometheus, System Shock and even all the Dead Space games teaches us, is that if you ever come across a derelict spaceship, just move on. John Maracheck wasn’t so lucky, though. Waking up from stasis on board the derelict ship, the GroomLake. With no idea how he got there, and how to find his way back to his wife and daughter — all told in classic top-down point and click adventure.

The story of Stasis is grim, but well told. Despite the predictable setting, the atmospheric halls of the GroomLake reveals its secrets. The game is reminiscent of a classic horror game in the same vein, Sanitarium, and pays homage to it with the same point and click dynamics.

The best parts are deciphering all those little horror stories in each room based on visual cues. Leaf through diary entries left by crew members, notes left about, all of which are good, grisly reads, not to mention, hold valuable clues to your next puzzle — a testament to good game design.

Every adventure game is only as good as its environment and puzzles. While Stasis has atmosphere dripping out from every pore, the puzzles are a bit much. Gamers who love the prospect of tackling engaging puzzles, will find themselves at home. However, someone who is playing Stasis for the horror, may find that the puzzles break the story’s pace.

Niggles aside, Stasis is a fantastic little indie game from a small studio that pays tribute to not only your favourite horror movie but also a world of cerebral, engaging adventure games. A refreshing break that will renew your love for the genre.

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