Home / Sunday-mid-day / Article / Buy it, but can’t own it: How gaming is evolving in an all-digital future

Buy it, but can’t own it: How gaming is evolving in an all-digital future

The future of gaming is increasingly looking disc-less as Sony reminds PlayStation users that digital games are licensed rather than owned. Gamers wonder if buying a game is still the same as owning it?

  • WhatsAppBookmarkBookmark
Listen to this article :
Abhinav Roy started playing on CDs at eight, back when digital downloads were not an option. Pic/Sayyed Sameer Abedi

Abhinav Roy started playing on CDs at eight, back when digital downloads were not an option. Pic/Sayyed Sameer Abedi

There was a time when buying a video game came with a satisfying little ritual. You tear open the plastic, pull out the disc, admire the artwork on the box, and slide the game onto your shelf. You could point at a game and say “mine”. Quite romantic. Now, that feeling is becoming harder to hold on to.

As gaming moves further into an all-digital future, the idea of owning a game is beginning to look less straightforward. GTA VI, one of the most anticipated games in history, is set to arrive on November 19, but its “physical” edition will initially come as a box containing a download code rather than a disc. Sony, meanwhile, has reminded PlayStation users that digital games are licensed to them, rather than technically owned by them.

Read Next Story
Inside the making of an iron woman

Trending Stories

Latest Photoscta-pos

Latest VideosView All

Latest Web StoriesView All

Mid-Day FastView All