Game Review: BioShock: Infinite
Videogames have a reputation — well-deserved — of taking you to another world. Well, few do it as well as BioShock: Infinite. The third game in the highly-acclaimed BioShock series follows a very different storyline and is, in fact, placed at the beginning of the 20th century rather than at its end. What has not changed — praise be — is the compelling storyline and brilliant graphics.
You play Booker DeWitt, a former Pinkerton agent now turned private investigator, who has a troubled past. And your task, at least initially, is to find a girl called Elizabeth in the city of Columbia. Routine? Not really. For, Columbia is a city that is floating in the air, estranged from the US Government in 1912. We have never seen anything half as awesome in gaming’s urban landscape. Of course, before you know it, you will find yourself sucked into a vortex of events, as the investigation will morph into a battle for survival. Decisions have to be taken — some of which can yank the game into an entirely different direction. Baddies have to be bumped off and deals struck to stay alive.
There are plenty of twists in the tale, but the real star of the game is Columbia. The city, its shops and houses and its culture (they are not very tolerant and liberal folk out there) are presented so well that we were tempted to just walk around gawking. In fact, our main complaint about the game is the action, which does not add much to the aim-and-shoot routine of the First Person Shooter (FPS) genre, although the addition of magic (or ‘vigors’) adds an interesting spin to battles. I imagine unleashing a horde of crows on your adversary!
This makes BioShock: Infinite one of those rare games in which the story, the characters and the setting attract you more than the action. Play it if you love a good story, told with great visuals and to explore Columbia. How often do you get to visit a city in air?
BioShock Infinite (PS3)
Price: Rs 2,499